export declare class CommandsGraphics3dBrushes { constructor(); brushAlpha(brush: any, alpha: number): void; brushBlend(brush: any, mode: number): void; brushColor(brush: any, red: number, green: number, blue: number): void; brushFx(brush: any, effects: number): void; brushShininess(brush: any, shininess: number): void; brushTexture(brush: any, texture: any, frame: number, index: number): void; createBrush(red?: number, green?: number, blue?: number): any; freeBrush(brush: any): void; getBrushTexture(brush: any, index: number): any; getEntityBrush(entity: any): any; getSurfaceBrush(surface: any): any; loadBrush(filePath: string, modes?: number, scaleU?: number, scaleV?: number): void; paintEntity(entity: any, brush: any): void; paintMesh(mesh: any, brush: any): void; paintSurface(surface: any, brush: any): void; }