export declare class CommandsGraphics3dAnimations { constructor(); addAnimSeq(entity: any, duration: number): number; animate(entity: any, mode?: number, speed?: number, sequenceId?: number, transition?: number): void; animating(entity: any): boolean; animLength(entity: any): number; animSeq(entity: any): number; animTime(entity: any): number; extractAnimSeq(entity: any, start: number, end: number, animSeq?: number): number; loadAnimSeq(entity: any, filePath: string): number; setAnimKey(entity: any, frame: number, translation?: boolean, rotation?: boolean, scaling?: boolean): void; setAnimTime(entity: any, time: number, sequenceId?: number): void; }