import type { Mesh } from '@babylonjs/core'; import type { Vector3 } from '@babylonjs/core/Maths/math'; /** * Collider */ export declare class Collider { readonly offset: Vector3; readonly radius: number; readonly sphere: Mesh; /** * @param offset The local coordinate from the node of the collider group. * @param radius The radius of the collider. * @param sphere The spehere mesh for worldMatrix and gizmo. */ constructor(offset: Vector3, radius: number, sphere: Mesh); }