/** * Makes the decorated property linked to the sprite that has the given name. * Once the script is instantiated, the reference to the sprite is retrieved from the * sprite manager and assigned to the property. Node link cant' be used in constructor. * This can be used only by scripts using Classes. * This can be used only on SpriteManagerNode. * @param spriteName defines the name of the sprite to retrieve in scene. */ export declare function spriteFromSpriteManager(spriteName: string): (target: any, propertyKey: string | Symbol) => void; /** * Makes the decorated property linked to the sprite that has the given name. * Once the script is instantiated, the reference to the sprite is retrieved from the * sprite manager and assigned to the property. Node link cant' be used in constructor. * This can be used only by scripts using Classes. * This can be used only on SpriteManagerNode. * @param spriteName defines the name of the sprite to retrieve in scene. */ export declare function animationFromSprite(animationName: string): (target: any, propertyKey: string | Symbol) => void;