/** * Makes the decorated property linked to the particle system that has the given name. * Once the script is instantiated, the reference to the particle system is retrieved * from the scene and assigned to the property. Node link cant' be used in constructor. * This can be used only by scripts using Classes. * @param particleSystemName defines the name of the sound to retrieve in scene. * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also global particle systems will be considered. */ export declare function particleSystemFromScene(particleSystemName: string, directDescendantsOnly?: boolean): (target: any, propertyKey: string | Symbol) => void;