import { Scene } from "@babylonjs/core/scene"; import { Vector3 } from "@babylonjs/core/Maths/math.vector"; import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh"; export type SetEnabledEventType = { mesh: AbstractMesh; radius: number; force: Vector3; contactPoint: Vector3; }; export declare function handleApplyImpulseEvent(scene: Scene, config: SetEnabledEventType): void;