import type { Skeleton } from "@babylonjs/core/Bones/skeleton"; /** * Order Independent Compute Transform Matrices Injector * * Inject order independent _computeTransformMatrices function into the skeleton */ export declare class OiComputeTransformInjector { /** * Override _computeTransformMatrices function * * Inject the code so that target skeleton support order independent _computeTransformMatrices * * if skeleton has looped bone structure, do not use this method * * @param skeleton Skeleton to override */ static OverrideComputeTransformMatrices(skeleton: Skeleton): void; }