/* tslint:disable */ /* eslint-disable */ export const memory: WebAssembly.Memory; export const allocateBuffer: (a: number) => number; export const createAnimationPool: () => number; export const createMmdRuntime: () => number; export const deallocateBuffer: (a: number, b: number) => void; export const init: () => void; export const __wbg_animationpool_free: (a: number, b: number) => void; export const animationpool_allocateLengthsBuffer: (a: number, b: number) => number; export const animationpool_animateMmdModel: (a: number, b: number, c: number, d: number) => void; export const animationpool_createAnimation: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number; export const animationpool_createBoneBindIndexMap: (a: number, b: number) => number; export const animationpool_createBoneToBodyBindIndexMap: (a: number, b: number, c: number) => number; export const animationpool_createBoneTracks: (a: number, b: number, c: number) => number; export const animationpool_createIkSolverBindIndexMap: (a: number, b: number) => number; export const animationpool_createMorphBindIndexMap: (a: number, b: number, c: number) => number; export const animationpool_createMorphTracks: (a: number, b: number, c: number) => number; export const animationpool_createMovableBoneBindIndexMap: (a: number, b: number) => number; export const animationpool_createMovableBoneTracks: (a: number, b: number, c: number) => number; export const animationpool_createRuntimeAnimation: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => number; export const animationpool_deallocateLengthsBuffer: (a: number, b: number, c: number) => void; export const animationpool_destroyAnimation: (a: number, b: number) => void; export const animationpool_destroyRuntimeAnimation: (a: number, b: number) => void; export const animationpool_getBoneTrackFrameNumbers: (a: number, b: number, c: number) => number; export const animationpool_getBoneTrackPhysicsToggles: (a: number, b: number, c: number) => number; export const animationpool_getBoneTrackRotationInterpolations: (a: number, b: number, c: number) => number; export const animationpool_getBoneTrackRotations: (a: number, b: number, c: number) => number; export const animationpool_getMorphTrackFrameNumbers: (a: number, b: number, c: number) => number; export const animationpool_getMorphTrackWeights: (a: number, b: number, c: number) => number; export const animationpool_getMovableBoneTrackFrameNumbers: (a: number, b: number, c: number) => number; export const animationpool_getMovableBoneTrackPhysicsToggles: (a: number, b: number, c: number) => number; export const animationpool_getMovableBoneTrackPositionInterpolations: (a: number, b: number, c: number) => number; export const animationpool_getMovableBoneTrackPositions: (a: number, b: number, c: number) => number; export const animationpool_getMovableBoneTrackRotationInterpolations: (a: number, b: number, c: number) => number; export const animationpool_getMovableBoneTrackRotations: (a: number, b: number, c: number) => number; export const animationpool_getNthBoneToBodyBindIndexMap: (a: number, b: number, c: number) => number; export const animationpool_getNthMorphBindIndexMap: (a: number, b: number, c: number) => number; export const animationpool_getPropertyTrackFrameNumbers: (a: number, b: number) => number; export const animationpool_getPropertyTrackIkStates: (a: number, b: number, c: number) => number; export const __wbg_mmdruntime_free: (a: number, b: number) => void; export const mmdruntime_acquireDiagnosticErrorResult: (a: number) => number; export const mmdruntime_acquireDiagnosticInfoResult: (a: number) => number; export const mmdruntime_acquireDiagnosticWarningResult: (a: number) => number; export const mmdruntime_afterPhysics: (a: number) => void; export const mmdruntime_beforePhysics: (a: number, b: number) => void; export const mmdruntime_createBoneWorldMatrixBackBuffer: (a: number, b: number) => number; export const mmdruntime_createMmdModel: (a: number, b: number, c: number) => number; export const mmdruntime_destroyMmdModel: (a: number, b: number) => void; export const mmdruntime_getAnimationArena: (a: number, b: number) => number; export const mmdruntime_getAnimationIkSolverStateArena: (a: number, b: number) => number; export const mmdruntime_getAnimationMorphArena: (a: number, b: number) => number; export const mmdruntime_getAnimationRigidBodyStateArena: (a: number, b: number) => number; export const mmdruntime_getAnimationRigidBodyStateArenaSize: (a: number, b: number) => number; export const mmdruntime_getBoneWorldMatrixArena: (a: number, b: number) => number; export const mmdruntime_getLockStatePtr: (a: number) => number; export const mmdruntime_releaseDiagnosticResult: (a: number) => void; export const mmdruntime_setRuntimeAnimation: (a: number, b: number, c: number) => void; export const mmdruntime_swapWorldMatrixBuffer: (a: number) => void; export const mmdruntime_useExternalPhysics: (a: number, b: number, c: number) => void; export const __wbindgen_free: (a: number, b: number, c: number) => void; export const __wbindgen_malloc: (a: number, b: number) => number; export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number; export const __wbindgen_externrefs: WebAssembly.Table; export const __wbindgen_start: () => void;