import type { Matrix } from "@babylonjs/core/Maths/math.vector"; import type { DeepImmutable, Nullable } from "@babylonjs/core/types"; import type { IPhysicsRuntime } from "../Impl/IPhysicsRuntime"; import type { MotionType } from "../motionType"; import { RigidBody } from "../rigidBody"; import type { PluginConstructionInfo } from "./pluginConstructionInfo"; export declare class PluginBody extends RigidBody { readonly worldId: number; readonly motionType: MotionType; readonly localTransform: Nullable>; readonly localTransformInverse: Nullable>; constructor(runtime: IPhysicsRuntime, info: PluginConstructionInfo); }