import { Vector3 } from "@babylonjs/core/Maths/math.vector"; import type { DeepImmutable, Tuple } from "@babylonjs/core/types"; import type { IWasmTypedArray } from "../../../../Misc/IWasmTypedArray"; import type { IBulletWasmInstance } from "../../bulletWasmInstance"; import type { IRigidBodyImpl } from "../IRigidBodyImpl"; export declare class ImmediateRigidBodyImpl implements IRigidBodyImpl { readonly shouldSync: boolean; constructor(); setTransformMatrixFromArray(motionStatePtr: IWasmTypedArray, kinematicStatePtr: IWasmTypedArray, array: DeepImmutable>, offset: number): void; setDynamicTransformMatrixFromArray(worldTransformPtr: IWasmTypedArray, array: DeepImmutable>, offset: number): void; getEffectiveKinematicState(kinematicStatePtr: IWasmTypedArray): boolean; setEffectiveKinematicState(kinematicStatePtr: IWasmTypedArray, value: boolean): void; setDamping(wasmInstance: IBulletWasmInstance, bodyPtr: number, linearDamping: number, angularDamping: number): void; getLinearDamping(wasmInstance: IBulletWasmInstance, bodyPtr: number): number; getAngularDamping(wasmInstance: IBulletWasmInstance, bodyPtr: number): number; setMassProps(wasmInstance: IBulletWasmInstance, bodyPtr: number, mass: number, localInertia: DeepImmutable): void; getMass(wasmInstance: IBulletWasmInstance, bodyPtr: number): number; getLocalInertia(wasmInstance: IBulletWasmInstance, bodyPtr: number): Vector3; translate(wasmInstance: IBulletWasmInstance, bodyPtr: number, translation: DeepImmutable): void; }