import type { AnimationGroup } from "@babylonjs/core/Animations/animationGroup"; import type { Skeleton } from "@babylonjs/core/Bones/skeleton"; import type { ILogger } from "../Parser/ILogger"; /** * Convert non-additive animation group to additive animation group * * animation group must be flattened * @param animationGroup non-additive animation group * @param skeleton target skeleton * @param logger logger */ export declare function ConvertToAdditiveAnimation(animationGroup: AnimationGroup, skeleton: Skeleton, logger?: ILogger): void;