import "@babylonjs/core/ShadersWGSL/ShadersInclude/bonesDeclaration"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/instancesDeclaration"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/logDepthDeclaration"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/morphTargetsVertex"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/instancesVertex"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/bonesVertex"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/bakedVertexAnimation"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/clipPlaneVertex"; import "@babylonjs/core/ShadersWGSL/ShadersInclude/logDepthVertex"; /** @internal */ export declare const MmdOutlineVertexShader: { name: string; shader: string; };