import type { Skeleton } from "@babylonjs/core/Bones/skeleton"; import { Mesh } from "@babylonjs/core/Meshes/mesh"; /** * Sdef mesh * * This class supports Spherical Defromation(SDEF) on CPU skinning */ export declare class SdefMesh extends Mesh { /** * Updates the vertex buffer by applying transformation from the bones * @param skeleton defines the skeleton to apply to current mesh * @returns the current mesh */ applySkeleton(skeleton: Skeleton): Mesh; }