import {DisplayObject} from "../display/DisplayObject"; import {INode} from "../partition/INode"; /** * IDisplayObjectNode is an interface for the constructable class definition EntityNode that is used to * create node objects in the partition pipeline that represent the contents of a Entity * * @class away.pool.IDisplayObjectNode */ export interface IDisplayObjectNode extends INode { _iUpdateQueueNext:IDisplayObjectNode; displayObject:DisplayObject; isSceneGraphNode:boolean; }