import {MathConsts} from "awayjs-core/lib/geom/MathConsts";
import {ControllerBase} from "../controllers/ControllerBase";
import {DisplayObject} from "../display/DisplayObject";
/**
* Extended camera used to hover round a specified target object.
*
* @see away3d.containers.View3D
*/
export class FirstPersonController extends ControllerBase
{
public _iCurrentPanAngle:number = 0;
public _iCurrentTiltAngle:number = 90;
private _panAngle:number = 0;
private _tiltAngle:number = 90;
private _minTiltAngle:number = -90;
private _maxTiltAngle:number = 90;
private _steps:number = 8;
private _walkIncrement:number = 0;
private _strafeIncrement:number = 0;
private _wrapPanAngle:boolean = false;
public fly:boolean = false;
/**
* Fractional step taken each time the hover() method is called. Defaults to 8.
*
* Affects the speed at which the tiltAngle and panAngle resolve to their targets.
*
* @see #tiltAngle
* @see #panAngle
*/
public get steps():number
{
return this._steps;
}
public set steps(val:number)
{
val = (val < 1)? 1 : val;
if (this._steps == val)
return;
this._steps = val;
this.pNotifyUpdate();
}
/**
* Rotation of the camera in degrees around the y axis. Defaults to 0.
*/
public get panAngle():number
{
return this._panAngle;
}
public set panAngle(val:number)
{
if (this._panAngle == val)
return;
this._panAngle = val;
this.pNotifyUpdate();
}
/**
* Elevation angle of the camera in degrees. Defaults to 90.
*/
public get tiltAngle():number
{
return this._tiltAngle;
}
public set tiltAngle(val:number)
{
val = Math.max(this._minTiltAngle, Math.min(this._maxTiltAngle, val));
if (this._tiltAngle == val)
return;
this._tiltAngle = val;
this.pNotifyUpdate();
}
/**
* Minimum bounds for the tiltAngle. Defaults to -90.
*
* @see #tiltAngle
*/
public get minTiltAngle():number
{
return this._minTiltAngle;
}
public set minTiltAngle(val:number)
{
if (this._minTiltAngle == val)
return;
this._minTiltAngle = val;
this.tiltAngle = Math.max(this._minTiltAngle, Math.min(this._maxTiltAngle, this._tiltAngle));
}
/**
* Maximum bounds for the tiltAngle. Defaults to 90.
*
* @see #tiltAngle
*/
public get maxTiltAngle():number
{
return this._maxTiltAngle;
}
public set maxTiltAngle(val:number)
{
if (this._maxTiltAngle == val)
return;
this._maxTiltAngle = val;
this.tiltAngle = Math.max(this._minTiltAngle, Math.min(this._maxTiltAngle, this._tiltAngle));
}
/**
* Defines whether the value of the pan angle wraps when over 360 degrees or under 0 degrees. Defaults to false.
*/
public get wrapPanAngle():boolean
{
return this._wrapPanAngle;
}
public set wrapPanAngle(val:boolean)
{
if (this._wrapPanAngle == val)
return;
this._wrapPanAngle = val;
this.pNotifyUpdate();
}
/**
* Creates a new HoverController object.
*/
constructor(targetObject:DisplayObject = null, panAngle:number = 0, tiltAngle:number = 90, minTiltAngle:number = -90, maxTiltAngle:number = 90, steps:number = 8, wrapPanAngle:boolean = false)
{
super(targetObject);
this.panAngle = panAngle;
this.tiltAngle = tiltAngle;
this.minTiltAngle = minTiltAngle;
this.maxTiltAngle = maxTiltAngle;
this.steps = steps;
this.wrapPanAngle = wrapPanAngle;
//values passed in contrustor are applied immediately
this._iCurrentPanAngle = this._panAngle;
this._iCurrentTiltAngle = this._tiltAngle;
}
/**
* Updates the current tilt angle and pan angle values.
*
* Values are calculated using the defined tiltAngle, panAngle and steps variables.
*
* @param interpolate If the update to a target pan- or tiltAngle is interpolated. Default is true.
*
* @see #tiltAngle
* @see #panAngle
* @see #steps
*/
public update(interpolate:boolean = true):void
{
if (this._tiltAngle != this._iCurrentTiltAngle || this._panAngle != this._iCurrentPanAngle) {
this._pControllerDirty = true;
if (this._wrapPanAngle) {
if (this._panAngle < 0) {
this._iCurrentPanAngle += this._panAngle%360 + 360 - this._panAngle;
this._panAngle = this._panAngle%360 + 360;
} else {
this._iCurrentPanAngle += this._panAngle%360 - this._panAngle;
this._panAngle = this._panAngle%360;
}
while (this._panAngle - this._iCurrentPanAngle < -180)
this._iCurrentPanAngle -= 360;
while (this._panAngle - this._iCurrentPanAngle > 180)
this._iCurrentPanAngle += 360;
}
if (interpolate) {
this._iCurrentTiltAngle += (this._tiltAngle - this._iCurrentTiltAngle)/(this.steps + 1);
this._iCurrentPanAngle += (this._panAngle - this._iCurrentPanAngle)/(this.steps + 1);
} else {
this._iCurrentTiltAngle = this._tiltAngle;
this._iCurrentPanAngle = this._panAngle;
}
//snap coords if angle differences are close
if ((Math.abs(this.tiltAngle - this._iCurrentTiltAngle) < 0.01) && (Math.abs(this._panAngle - this._iCurrentPanAngle) < 0.01)) {
this._iCurrentTiltAngle = this._tiltAngle;
this._iCurrentPanAngle = this._panAngle;
}
}
this.targetObject.rotationX = this._iCurrentTiltAngle;
this.targetObject.rotationY = this._iCurrentPanAngle;
if (this._walkIncrement) {
if (this.fly) {
this.targetObject.transform.moveForward(this._walkIncrement);
} else {
this.targetObject.x += this._walkIncrement*Math.sin(this._panAngle*MathConsts.DEGREES_TO_RADIANS);
this.targetObject.z += this._walkIncrement*Math.cos(this._panAngle*MathConsts.DEGREES_TO_RADIANS);
}
this._walkIncrement = 0;
}
if (this._strafeIncrement) {
this.targetObject.transform.moveRight(this._strafeIncrement);
this._strafeIncrement = 0;
}
}
public incrementWalk(val:number):void
{
if (val == 0)
return;
this._walkIncrement += val;
this.pNotifyUpdate();
}
public incrementStrafe(val:number):void
{
if (val == 0)
return;
this._strafeIncrement += val;
this.pNotifyUpdate();
}
}