/** * Enum standardising the specification of Shader uniform 'variation' hints * * Uniform 'variation' is a special field which determines both how often a uniform will vary, and how it can be retrieved by the Renderer: * - STATIC - unassociated with Entities, retrievable from the Game and to be uploaded once per render call * - ENTITY - associated with Entities, retrievable from each Entity to be rendered and uploaded once per draw call */ export declare enum UniformVariation { STATIC = "static", ENTITY = "entity" }