/** * Enum mapping convenient uniform type names to a string representation, used to lock down Shader uniform definitions and facilitate * automatic uniform GPU uploads in the WebGLRenderer */ export declare enum UniformType { VEC2 = "vec2", VEC3 = "vec3", VEC4 = "vec4", MAT3 = "mat3", MAT4 = "mat4", INTEGER = "integer", FLOAT = "float" }