/** * Enum mapping convenient Key names to their KeyboardEvent code counterparts * * For use in asking the game if a key is down: * * ``` * if (game.input.keyPressed(Input.Keys.ARROW_LEFT)) { ... } * ``` */ export declare enum Keys { A = "KeyA", B = "KeyB", C = "KeyC", D = "KeyD", E = "KeyE", F = "KeyF", G = "KeyG", H = "KeyH", I = "KeyI", J = "KeyJ", K = "KeyK", L = "KeyL", M = "KeyM", N = "KeyN", O = "KeyO", P = "KeyP", Q = "KeyQ", R = "KeyR", S = "KeyS", T = "KeyT", U = "KeyU", V = "KeyV", W = "KeyW", X = "KeyX", Y = "KeyY", Z = "KeyZ", NUM_1 = "Digit1", NUM_2 = "Digit2", NUM_3 = "Digit3", NUM_4 = "Digit4", NUM_5 = "Digit5", NUM_6 = "Digit6", NUM_7 = "Digit7", NUM_8 = "Digit8", NUM_9 = "Digit9", NUM_0 = "Digit0", NUM_PAD_1 = "Numpad1", NUM_PAD_2 = "Numpad2", NUM_PAD_3 = "Numpad3", NUM_PAD_4 = "Numpad4", NUM_PAD_5 = "Numpad5", NUM_PAD_6 = "Numpad6", NUM_PAD_7 = "Numpad7", NUM_PAD_8 = "Numpad8", NUM_PAD_9 = "Numpad9", NUM_PAD_0 = "Numpad0", ARROW_LEFT = "ArrowLeft", ARROW_RIGHT = "ArrowRight", ARROW_UP = "ArrowUp", ARROW_DOWN = "ArrowDown", F_1 = "F1", F_2 = "F2", F_3 = "F3", F_4 = "F4", F_5 = "F5", F_6 = "F6", F_7 = "F7", F_8 = "F8", F_9 = "F9", F_10 = "F10", F_11 = "F11", F_12 = "F12", SPACE = "Space", ENTER = "Enter", SHIFT_LEFT = "ShiftLeft", SHIFT_RIGHT = "ShiftRight", CTRL_LEFT = "ControlLeft", CTRL_RIGHT = "ControlRight", ESC = "Escape" }