import { AuraPhysicsEngineAPI, PhysicsBodyState, PhysicsBodyOptions, CollisionEvent } from '../../physics/AuraPhysicsEngine'; import { Vector2D } from '../../types/common'; /** * Physics engine hook options */ export interface UsePhysicsEngineOptions { autoStart?: boolean; gravity?: Vector2D; timeScale?: number; } /** * Hook for managing a physics engine instance */ export declare const usePhysicsEngine: (options?: UsePhysicsEngineOptions) => { start: () => void; stop: () => void; forceUpdate: () => void; isRunning: boolean; createBody: (id: string, options?: PhysicsBodyOptions) => string; removeBody: (id: string) => void; getBodies: () => string[]; clear: () => void; applyForce: (id: string, force: Vector2D) => void; applyImpulse: (id: string, impulse: Vector2D) => void; setVelocity: (id: string, velocity: Vector2D) => void; setPosition: (id: string, position: Vector2D) => void; getBodyState: (id: string) => PhysicsBodyState | null; setGravity: (newGravity: Vector2D) => void; setTimeScale: (scale: number) => void; onCollision: (id: string, callback: (event: CollisionEvent) => void) => (() => void); bodyStates: Map; engine: AuraPhysicsEngineAPI | null; }; //# sourceMappingURL=usePhysicsEngine.d.ts.map