import * as THREE from "three"; export declare const ARGlassMaterialFactory: { createSpatialUI: (options: any) => THREE.ShaderMaterial; createHolographicGlass: (options: any) => THREE.ShaderMaterial; createDataVisualization: (options: any) => THREE.ShaderMaterial; }; export declare const ARGlassGeometryFactory: { createCurvedPanel: (width: number, height: number, depth: number) => THREE.PlaneGeometry; createPortalGeometry: (innerRadius: number, outerRadius: number) => THREE.RingGeometry; createParticleField: (count: number) => THREE.BufferGeometry; }; export declare const ARGlassAnimations: { createFloatingAnimation: (object: THREE.Object3D, amplitude?: number, frequency?: number) => (time: number) => void; createRotationAnimation: (object: THREE.Object3D, axis: THREE.Vector3, speed?: number) => (time: number) => void; createScaleAnimation: (object: THREE.Object3D, minScale: number, maxScale: number, frequency?: number) => (time: number) => void; }; export declare const ARGlassInteractions: { createHapticFeedback: (intensity?: number, duration?: number) => void; setupHandTracking: (objects: THREE.Object3D[], callback: (object: THREE.Object3D, hand: { isActive: boolean; position: THREE.Vector3; rotation: THREE.Quaternion; }) => void) => (handData: { left: { isActive: boolean; position: THREE.Vector3; rotation: THREE.Quaternion; }; right: { isActive: boolean; position: THREE.Vector3; rotation: THREE.Quaternion; }; }) => void; }; export declare const ARGlassUtils: { createAdaptiveScaling: (minScale: number, maxScale: number) => (distance: number) => number; createDistanceBasedOpacity: (maxDistance?: number) => (distance: number) => number; }; //# sourceMappingURL=ARGlassEffects.helpers.d.ts.map