import { CameraConfig, CameraFollow, CameraFollowRules } from './camera/3d/camera.config'; import { Camera } from './camera/3d/camera'; import { Transform } from './component/3d/transform.component'; import { GameConfig } from './core/3d/game.config'; import { Game } from './core/3d/game'; import { State } from './state/3d/state'; import { Physics } from './system/3d/physics.system'; import { System } from './system/3d/system'; import { Panel } from './ui/3d/panel'; import { UIConfig } from './ui/3d/ui.config'; import { UI } from './ui/3d/ui'; import { WorldConfig } from './world/3d/world.config'; import { World } from './world/3d/world'; export * from './aura.core'; export * from './aura.types'; export { CameraConfig, CameraFollow, CameraFollowRules, Camera, Transform, GameConfig, Game, State, Physics, System, Panel, UIConfig, UI, WorldConfig, World }; export declare const Geometries: { CUBE: import("./aura.core").Geometry; F: import("./aura.core").Geometry; LINE: import("./aura.core").Geometry; OCTAHEDRON: import("./aura.core").Geometry; POINT: import("./aura.core").Geometry; PRISM_HEXAGONAL: import("./aura.core").Geometry; PRISM_TRIANGULAR: import("./aura.core").Geometry; PYRAMID_HEXAGONAL: import("./aura.core").Geometry; PYRAMID_SQUARE: import("./aura.core").Geometry; TETRAHEDRON: import("./aura.core").Geometry; Wireframe: { CUBE: import("./aura.core").Geometry; F: import("./aura.core").Geometry; OCTAHEDRON: import("./aura.core").Geometry; PRISM_HEXAGONAL: import("./aura.core").Geometry; PRISM_TRIANGULAR: import("./aura.core").Geometry; PYRAMID_HEXAGONAL: import("./aura.core").Geometry; PYRAMID_SQUARE: import("./aura.core").Geometry; TETRAHEDRON: import("./aura.core").Geometry; }; }; export declare const FragmentShaders: { BASIC: import("./aura.core").FragmentShader; COLOR_PER_VERTEX: import("./aura.core").FragmentShader; TEXTURE: import("./aura.core").FragmentShader; TEXTURE_COLORED: import("./aura.core").FragmentShader; }; export declare const ShaderPrograms: { BASIC: import("./aura.core").ShaderProgram; COLOR_PER_VERTEX: import("./aura.core").ShaderProgram; TEXTURE: import("./aura.core").ShaderProgram; TEXTURE_COLORED: import("./aura.core").ShaderProgram; }; export declare const VertexShaders: { BASIC: import("./aura.core").VertexShader; COLOR_PER_VERTEX: import("./aura.core").VertexShader; TEXTURE: import("./aura.core").VertexShader; };