/** * Super basic audio manager, MVP implementation */ export declare class AudioManager { /** Mapping of name -> filepath for storing and accessing sounds */ private sounds; /** * Add a new sound to the game for playing later * * @param name the name of the sound to add * @param filePath the path to the audio file (including extension) */ add(name: string, filePath: string): void; /** * Play the sound with the given name * * @param name the name of the sound to play */ play(name: string): void; }