type ServerIslandDiscovery = { resolvedPath: string; localName: string; specifier: string; importer: string; }; type ServerIslandRecord = Omit & { islandName: string; }; export declare class ServerIslandsState { private islandsByResolvedPath; private resolvedPathByIslandName; private referenceIdByResolvedPath; hasIslands(): boolean; /** * Record a discovered server island. * * Dedupe is based on `resolvedPath`: if the same resolved path is discovered * again from a different importer/specifier, the first record is preserved. * This keeps island names stable across repeated scans. */ discover(island: ServerIslandDiscovery): ServerIslandRecord; getDiscoveredIslands(): Iterable; hasReferenceId(resolvedPath: string): boolean; setReferenceId(resolvedPath: string, referenceId: string): void; getDiscoveredIslandEntries(): Iterable<[string, ServerIslandRecord]>; /** * Build import-map source from discovered islands. * * Used by non-SSR build output and dev replacement paths where we can import * directly from discovered component paths. */ createImportMapSourceFromDiscovered(toImportPath: (fileName: string) => string): string; /** * Build import-map source from Rollup reference ids. * * Used by SSR build output: reference ids are resolved to final emitted chunk * file names before generating import() mappings. */ createImportMapSourceFromReferences(resolveFileName: (referenceId: string) => string, toImportPath: (fileName: string) => string): string; createNameMapSource(): string; private createImportMapSource; } export {};