import type { ColorInput } from "bun";
import type { Accessor, Element as JSXElement } from "solid-js";
/**
* Named wrappers for the built-in effects. Each runs its effect across all of
* its children as one linked region — so a shimmer (or wave, or pulse) sweeps a
* spinner glyph and the text beside it together:
*
* ```tsx
*
*
* {` ${verb}…`}
*
* ```
*
* For a custom effect, use `` directly.
*/
type GroupProps = {
children: JSXElement;
/** Freeze the animation at its resting color. */
paused?: boolean;
/** Clock tick in ms. Default 50. */
tick?: number;
/** Share an external clock instead of creating one. */
time?: Accessor;
};
export type ShimmerProps = GroupProps & {
baseColor: ColorInput;
highlightColor: ColorInput;
/** Milliseconds per cell. Lower = faster. Default 200. */
speed?: number;
/** Sweep direction. Default "ltr". */
direction?: "ltr" | "rtl";
};
export declare function Shimmer(props: ShimmerProps): JSXElement;
export type WaveProps = GroupProps & {
from: ColorInput;
to: ColorInput;
/** Milliseconds per full cycle. Default 1500. */
speed?: number;
/** Cells per wave. Default 6. */
wavelength?: number;
};
export declare function Wave(props: WaveProps): JSXElement;
export type PulseProps = GroupProps & {
baseColor: ColorInput;
flashColor: ColorInput;
/** Full cycle period in ms. Default 2000. */
period?: number;
};
export declare function Pulse(props: PulseProps): JSXElement;
export {};
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