import basic_vs from "../res/shader/basic.vs.glsl" import basic_fs from "../res/shader/basic.fs.glsl" import stylize_vs from "../res/shader/stylize.vs.glsl" import stylize_fs from "../res/shader/stylize.fs.glsl" import stylize2_vs from "../res/shader/stylize2.vs.glsl" import stylize2_fs from "../res/shader/stylize2.fs.glsl" import vignetting_vs from "../res/shader/vignetting.vs.glsl" import vignetting_fs from "../res/shader/vignetting.fs.glsl" import line_vs from "../res/shader/line.vs.glsl" import line_fs from "../res/shader/line.fs.glsl" import ray_vs from "../res/shader/ray.vs.glsl" import ray_fs from "../res/shader/ray.fs.glsl" import ray_comb_vs from "../res/shader/ray_comb.vs.glsl" import ray_comb_fs from "../res/shader/ray_comb.fs.glsl" import background_fs from "../res/shader/background.fs.glsl" export let glsl = { basic: { vs: basic_vs, fs: basic_fs, }, stylize: { vs: stylize_vs, fs: stylize_fs, }, stylize2: { vs: stylize2_vs, fs: stylize2_fs, }, vignetting: { vs: vignetting_vs, fs: vignetting_fs, }, line: { vs: line_vs, fs: line_fs, }, ray: { vs: ray_vs, fs: ray_fs, }, ray_comb: { vs: ray_comb_vs, fs: ray_comb_fs, }, background: { fs: background_fs, }, };