import { AtlasPage } from './glyph-atlas.cjs'; export declare const INSTANCE_FLOATS = 16; export declare const BATCH_SIZE = 4096; /** Owns the shader program, instance buffer, and draw bindings. */ export declare class GlyphPipeline { readonly instances: Float32Array; private _gl; private _canvas; private _program; private _buffer; private _vertexArray; private _shaders; private _resolution; private _solid; private _clip; constructor(gl: WebGL2RenderingContext, canvas: HTMLCanvasElement); destroy(): void; setClip(left: number, bottom: number, right: number, top: number): void; initialize(): void; prepareDraw(solid: boolean): void; drawBatch(page: AtlasPage, count: number): void; private _createShader; }