import { OnInit, Renderer, EventEmitter } from '@angular/core'; export declare class GestureUnlockComponent implements OnInit { renderer: Renderer; option: any; pointList: any; overviewList: any[]; ongoing: any; ImageData: any; touching: any; tempPwd: any; $canvas: any; ctx: any; status: any; success: EventEmitter<{}>; check: EventEmitter<{}>; DEFAULT: { width: number; height: number; radius: number; space: number; lineWidth: number; ratio: number; normalFillColor: string; normalStrokeColor: string; activeRadius: number; touchFillColor: string; activeFillColor: string; activeStrokeColor: string; lineColor: string; bgColor: string; }; MESSAGE: { tooShort: string; notSame: string; setOk: string; pwdError: string; pwdSuccess: string; tips: string[]; noPwd: string[]; }; gesture: any; tips: any; constructor(renderer: Renderer); ngOnInit(): void; drawPlate: () => void; drawCirle(point: any, fillColor?: any, strokeColor?: any, radius?: any): void; drawLine: (point?: any) => void; reset: () => void; findPoint: (x: any, y: any) => any; handleStart: (evt: any) => void; handleMove: (evt: any) => void; handleEnd: () => void; setOverview: (clear?: any) => void; setTips: (message: any, type?: string) => void; getTouchPoint: (evt: any) => any; getCurPwd: () => string; }