import type { Bones, Species } from '../types.js'; /** * Idle animation sequence from Claude Code. * Indexes into the species frame array; -1 = sleeping (eyes replaced with "-"). */ export declare const IDLE_SEQUENCE: readonly [0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 2, 0, 0, 0]; /** * Render a sprite at the given animation frame with padding. * Reads from IDLE_SEQUENCE to determine frame index and sleeping state. */ export declare function renderAnimatedSprite(bones: Bones, frame: number, height?: number): string; export declare function renderSprite(bones: Bones, frame?: number, sleeping?: boolean): string[]; export declare function spriteFrameCount(species: Species): number; export declare function renderFace(bones: Pick): string; //# sourceMappingURL=render.d.ts.map