/*! * Copyright 2016 The ANTLR Project. All rights reserved. * Licensed under the BSD-3-Clause license. See LICENSE file in the project root for license information. */ import { ATN } from './ATN'; import { ATNConfig } from './ATNConfig'; import { ATNConfigSet } from './ATNConfigSet'; import { ATNSimulator } from './ATNSimulator'; import { ATNState } from './ATNState'; import { CharStream } from '../CharStream'; import { DFA } from '../dfa/DFA'; import { DFAState } from '../dfa/DFAState'; import { Lexer } from '../Lexer'; import { LexerActionExecutor } from './LexerActionExecutor'; import { Transition } from './Transition'; /** "dup" of ParserInterpreter */ export declare class LexerATNSimulator extends ATNSimulator { optimize_tail_calls: boolean; protected recog: Lexer | undefined; /** The current token's starting index into the character stream. * Shared across DFA to ATN simulation in case the ATN fails and the * DFA did not have a previous accept state. In this case, we use the * ATN-generated exception object. */ protected startIndex: number; /** line number 1..n within the input */ private _line; /** The index of the character relative to the beginning of the line 0..n-1 */ private _charPositionInLine; protected mode: number; /** Used during DFA/ATN exec to record the most recent accept configuration info */ protected prevAccept: LexerATNSimulator.SimState; static match_calls: number; constructor(atn: ATN); constructor(atn: ATN, recog: Lexer | undefined); copyState(simulator: LexerATNSimulator): void; match(input: CharStream, mode: number): number; reset(): void; protected matchATN(input: CharStream): number; protected execATN(input: CharStream, ds0: DFAState): number; /** * Get an existing target state for an edge in the DFA. If the target state * for the edge has not yet been computed or is otherwise not available, * this method returns {@code null}. * * @param s The current DFA state * @param t The next input symbol * @return The existing target DFA state for the given input symbol * {@code t}, or {@code null} if the target state for this edge is not * already cached */ protected getExistingTargetState(s: DFAState, t: number): DFAState | undefined; /** * Compute a target state for an edge in the DFA, and attempt to add the * computed state and corresponding edge to the DFA. * * @param input The input stream * @param s The current DFA state * @param t The next input symbol * * @return The computed target DFA state for the given input symbol * {@code t}. If {@code t} does not lead to a valid DFA state, this method * returns {@link #ERROR}. */ protected computeTargetState(input: CharStream, s: DFAState, t: number): DFAState; protected failOrAccept(prevAccept: LexerATNSimulator.SimState, input: CharStream, reach: ATNConfigSet, t: number): number; /** Given a starting configuration set, figure out all ATN configurations * we can reach upon input {@code t}. Parameter {@code reach} is a return * parameter. */ protected getReachableConfigSet(input: CharStream, closure: ATNConfigSet, reach: ATNConfigSet, t: number): void; protected accept(input: CharStream, lexerActionExecutor: LexerActionExecutor | undefined, startIndex: number, index: number, line: number, charPos: number): void; protected getReachableTarget(trans: Transition, t: number): ATNState | undefined; protected computeStartState(input: CharStream, p: ATNState): ATNConfigSet; /** * Since the alternatives within any lexer decision are ordered by * preference, this method stops pursuing the closure as soon as an accept * state is reached. After the first accept state is reached by depth-first * search from {@code config}, all other (potentially reachable) states for * this rule would have a lower priority. * * @return {@code true} if an accept state is reached, otherwise * {@code false}. */ protected closure(input: CharStream, config: ATNConfig, configs: ATNConfigSet, currentAltReachedAcceptState: boolean, speculative: boolean, treatEofAsEpsilon: boolean): boolean; protected getEpsilonTarget(input: CharStream, config: ATNConfig, t: Transition, configs: ATNConfigSet, speculative: boolean, treatEofAsEpsilon: boolean): ATNConfig | undefined; /** * Evaluate a predicate specified in the lexer. * *

If {@code speculative} is {@code true}, this method was called before * {@link #consume} for the matched character. This method should call * {@link #consume} before evaluating the predicate to ensure position * sensitive values, including {@link Lexer#getText}, {@link Lexer#getLine}, * and {@link Lexer#getCharPositionInLine}, properly reflect the current * lexer state. This method should restore {@code input} and the simulator * to the original state before returning (i.e. undo the actions made by the * call to {@link #consume}.

* * @param input The input stream. * @param ruleIndex The rule containing the predicate. * @param predIndex The index of the predicate within the rule. * @param speculative {@code true} if the current index in {@code input} is * one character before the predicate's location. * * @return {@code true} if the specified predicate evaluates to * {@code true}. */ protected evaluatePredicate(input: CharStream, ruleIndex: number, predIndex: number, speculative: boolean): boolean; protected captureSimState(settings: LexerATNSimulator.SimState, input: CharStream, dfaState: DFAState): void; protected addDFAEdge(p: DFAState, t: number, q: ATNConfigSet): DFAState; protected addDFAEdge(p: DFAState, t: number, q: DFAState): void; /** Add a new DFA state if there isn't one with this set of configurations already. This method also detects the first configuration containing an ATN rule stop state. Later, when traversing the DFA, we will know which rule to accept. */ protected addDFAState(configs: ATNConfigSet): DFAState; getDFA(mode: number): DFA; /** Get the text matched so far for the current token. */ getText(input: CharStream): string; line: number; charPositionInLine: number; consume(input: CharStream): void; getTokenName(t: number): string; } export declare namespace LexerATNSimulator { const debug: boolean; const dfa_debug: boolean; /** When we hit an accept state in either the DFA or the ATN, we * have to notify the character stream to start buffering characters * via {@link IntStream#mark} and record the current state. The current sim state * includes the current index into the input, the current line, * and current character position in that line. Note that the Lexer is * tracking the starting line and characterization of the token. These * variables track the "state" of the simulator when it hits an accept state. * *

We track these variables separately for the DFA and ATN simulation * because the DFA simulation often has to fail over to the ATN * simulation. If the ATN simulation fails, we need the DFA to fall * back to its previously accepted state, if any. If the ATN succeeds, * then the ATN does the accept and the DFA simulator that invoked it * can simply return the predicted token type.

*/ class SimState { index: number; line: number; charPos: number; dfaState?: DFAState; reset(): void; } }