import type { AnimationAction } from "three"; import type { AnimationStateEvent } from "./AnimationStateEvent"; /** * Small epsilon value used for floating-point comparisons. */ export declare const EPSILON = 0.000001; /** * Two times PI (2π), commonly used for full circle calculations. */ export declare const PI2: number; /** * Gets the next unique anchor index. * @returns The next available anchor index */ export declare function getNextAnchorIndex(): number; /** * Animation anchor with timing and state information. */ export interface Anchor { /** The index of the anchor */ index: number; /** The animation action */ action: AnimationAction; /** The weight of the animation action */ weight: number; /** The duration of the animation */ duration: number; /** The inverse duration of the animation */ invDuration: number; /** The iteration event type for this anchor */ iterationEventType: AnimationStateEvent; }