/** * Events related to animation states and their internal AnimationActions. * * ENTER and EXIT describe when the state becomes active or inactive. * PLAY, STOP, ITERATE, and FINISH describe the lifecycle of individual AnimationActions. */ export declare enum AnimationStateEvent { /** * Fired when the state becomes active. */ ENTER = "enter", /** * Fired when the state becomes inactive. */ EXIT = "exit", /** * Fired when an AnimationAction starts playing. */ PLAY = "play", /** * Fired when an AnimationAction stops playing. */ STOP = "stop", /** * Fired when an AnimationAction completes one full loop. * Fires every cycle for looping actions. */ ITERATE = "iterate", /** * Fired when an AnimationAction reaches its natural end. * Applies to non-looping actions that finish playing completely. */ FINISH = "finish" }