/// import { Anime4KPipeline, OriginalPipelineDescriptor } from '../../interfaces'; /** * Original pipeline * Output the input texture without any change. */ export declare class Original implements Anime4KPipeline { outputTexture: GPUTexture; /** * Creates an instance of Original. * * @param {Object} options - The options for the Original pipeline. * @param {GPUTexture} options.inputTexture - The input texture for the pipeline. */ constructor({ inputTexture, }: OriginalPipelineDescriptor); updateParam(param: string, value: any): void; pass(encoder: GPUCommandEncoder): void; getOutputTexture(): GPUTexture; }