/// import { Anime4KPipeline, ClampHighlightsPipelineDescriptor } from '../../interfaces'; export declare class ClampHighlights implements Anime4KPipeline { name: string; pipelines: { luminationXPipeline: GPUComputePipeline; luminationYPipeline: GPUComputePipeline; clampPipeline: GPUComputePipeline; }; bindGroups: { luminationXBindGroup: GPUBindGroup; luminationYBindGroup: GPUBindGroup; clampBindGroup: GPUBindGroup; }; outputTexture: GPUTexture; constructor({ device, inputTexture, name, }: ClampHighlightsPipelineDescriptor); updateParam(param: string, value: any): void; pass(encoder: GPUCommandEncoder): void; getOutputTexture(): GPUTexture; }