import { TreeNode } from './tree-node.model'; import { TreeModel } from './tree.model'; import { ITreeOptions } from '../defs/api'; export interface IActionHandler { (tree: TreeModel, node: TreeNode, $event: any, ...rest: any[]): any; } export declare const TREE_ACTIONS: { TOGGLE_SELECTED: (tree: TreeModel, node: TreeNode, $event: any) => TreeNode; TOGGLE_SELECTED_MULTI: (tree: TreeModel, node: TreeNode, $event: any) => TreeNode; SELECT: (tree: TreeModel, node: TreeNode, $event: any) => TreeNode; DESELECT: (tree: TreeModel, node: TreeNode, $event: any) => TreeNode; FOCUS: (tree: TreeModel, node: TreeNode, $event: any) => TreeNode; TOGGLE_EXPANDED: (tree: TreeModel, node: TreeNode, $event: any) => Promise; EXPAND: (tree: TreeModel, node: TreeNode, $event: any) => Promise; COLLAPSE: (tree: TreeModel, node: TreeNode, $event: any) => TreeNode; DRILL_DOWN: (tree: TreeModel, node: TreeNode, $event: any) => void; DRILL_UP: (tree: TreeModel, node: TreeNode, $event: any) => void; NEXT_NODE: (tree: TreeModel, node: TreeNode, $event: any) => void; PREVIOUS_NODE: (tree: TreeModel, node: TreeNode, $event: any) => void; MOVE_NODE: (tree: TreeModel, node: TreeNode, $event: any, {from, to}: { from: any; to: any; }) => void; }; export interface IActionMapping { mouse?: { click?: IActionHandler; dblClick?: IActionHandler; contextMenu?: IActionHandler; expanderClick?: IActionHandler; dragStart?: IActionHandler; drag?: IActionHandler; dragEnd?: IActionHandler; dragOver?: IActionHandler; drop?: IActionHandler; }; keys?: { [key: number]: IActionHandler; }; } export declare class TreeOptions { private options; readonly childrenField: string; readonly displayField: string; readonly idField: string; readonly isExpandedField: string; readonly isHiddenField: string; readonly getChildren: any; readonly allowDrag: boolean; readonly levelPadding: number; actionMapping: IActionMapping; constructor(options?: ITreeOptions); allowDrop(element: any, to: any): boolean; nodeClass(node: TreeNode): string; nodeHeight(node: TreeNode): number; readonly dropSlotHeight: number; }