/** * NO_PICK, - will not pick entities * PICK_FIRST - first entity will be picked . use Cesium.scene.pick() * PICK_ONE - in case a few entities are picked plonter is resolved . use Cesium.scene.drillPick() * PICK_ALL - all entities are picked. use Cesium.scene.drillPick() */ export declare enum PickOptions { NO_PICK = 0, PICK_FIRST = 1, PICK_ONE = 2, PICK_ALL = 3 }