import { BoneBase } from './base'; export declare class BoneGridItem extends BoneBase { col: number | [number | string, number | string] | string; row: number | [number | string, number | string] | string; area: [number | string, number | string, number | string, number | string] | string; justify: string; align: string; colSm: number | [number | string, number | string] | string; rowSm: number | [number | string, number | string] | string; areaSm: [number | string, number | string, number | string, number | string] | string; justifySm: string; alignSm: string; colMd: string; rowMd: number | [number | string, number | string] | string; areaMd: [number | string, number | string, number | string, number | string] | string; justifyMd: string; alignMd: string; colLg: string; rowLg: number | [number | string, number | string] | string; areaLg: [number | string, number | string, number | string, number | string] | string; justifyLg: string; alignLg: string; colXl: string; rowXl: number | [number | string, number | string] | string; areaXl: [number | string, number | string, number | string, number | string] | string; justifyXl: string; alignXl: string; currentJustifySelf: string; currentAlignSelf: string; applyLayout(): void; removeLayout(): void; private getCol; private getRow; private getTrackInfo; private getAreaInfo; }