/* ===========================================================================
 * Freetype GL - A C OpenGL Freetype engine
 * Platform:    Any
 * WWW:         https://github.com/rougier/freetype-gl
 * ----------------------------------------------------------------------------
 * Copyright 2011,2012 Nicolas P. Rougier. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  1. Redistributions of source code must retain the above copyright notice,
 *     this list of conditions and the following disclaimer.
 *
 *  2. Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY NICOLAS P. ROUGIER ''AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL NICOLAS P. ROUGIER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are
 * those of the authors and should not be interpreted as representing official
 * policies, either expressed or implied, of Nicolas P. Rougier.
 * ============================================================================
 */
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_STROKER_H
// #include FT_ADVANCES_H
#include FT_LCD_FILTER_H
#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
#include <math.h>
#include "distance-field.h"
#include "texture-font.h"
#include "platform.h"
#include "utf8-utils.h"

#define HRES  64
#define HRESf 64.f
#define DPI   72

#undef __FTERRORS_H__
#define FT_ERRORDEF( e, v, s )  { e, s },
#define FT_ERROR_START_LIST     {
#define FT_ERROR_END_LIST       { 0, 0 } };
const struct {
    int          code;
    const char*  message;
} FT_Errors[] =
#include FT_ERRORS_H

// ------------------------------------------------- texture_font_load_face ---
static int
texture_font_load_face(texture_font_t *self, float size)
{
    FT_Error error;
    FT_Matrix matrix = {
        (int)((1.0/HRES) * 0x10000L),
        (int)((0.0)      * 0x10000L),
        (int)((0.0)      * 0x10000L),
        (int)((1.0)      * 0x10000L)};

    assert(self);
    assert(size);

    /* Initialize library */
    if (!self->library) {
        //printf("init FreeType instance\n");

        error = FT_Init_FreeType(&self->library);
        if(error) {
            fprintf(stderr, "FT_Error (0x%02x) : %s\n",
                    FT_Errors[error].code, FT_Errors[error].message);
            goto cleanup;
        }

        assert(self->library);
    }

    /* Load face */
    switch (self->location) {
    case TEXTURE_FONT_FILE:
        error = FT_New_Face(self->library, self->filename, 0, &self->face);
        break;

    case TEXTURE_FONT_MEMORY:
        error = FT_New_Memory_Face(self->library,
            self->memory.base, self->memory.size, 0, &self->face);
        break;
    }

    if(error) {
        fprintf(stderr, "FT_Error (line %d, code 0x%02x) : %s\n",
                __LINE__, FT_Errors[error].code, FT_Errors[error].message);
        goto cleanup_library;
    }

    assert(self->face);

    /* Select charmap */
    error = FT_Select_Charmap(self->face, FT_ENCODING_UNICODE);
    if(error) {
        fprintf(stderr, "FT_Error (line %d, code 0x%02x) : %s\n",
                __LINE__, FT_Errors[error].code, FT_Errors[error].message);
        goto cleanup_face;
    }

    /*
     * Find exact pixel size.
     *
     * Addition to Freetype GL.
     *
     */
    float sizePx = size;
    float currSize = size;

    while (1) {
        error = FT_Set_Pixel_Sizes(self->face, (int)(currSize * HRES), (int)currSize);

        if (error) {
            fprintf(stderr, "FT_Error (line %d, code 0x%02x) : %s\n",
                __LINE__, FT_Errors[error].code, FT_Errors[error].message);
            goto cleanup_face;
        }

        //check size
        FT_Size_Metrics metrics = self->face->size->metrics;
        float ascender = metrics.ascender >> 6;
        float descender = metrics.descender >> 6;
        float height = ascender - descender;

        //printf("wanted=%f got=%f\n", sizePx, height);

        if (height <= sizePx) {
            break;
        }

        //smaller font size
        currSize--;

        if (currSize <= 0) {
            //keep smallest size
            break;
        }
    }

    /* Set char size */
    /*
    error = FT_Set_Char_Size(self->face, (int)(size * HRES), 0, DPI * HRES, DPI);

    if(error) {
        fprintf(stderr, "FT_Error (line %d, code 0x%02x) : %s\n",
                __LINE__, FT_Errors[error].code, FT_Errors[error].message);
        goto cleanup_face;
    }
    */

    /* Set transform matrix */
    FT_Set_Transform(self->face, &matrix, NULL);

    return 1;

cleanup_face:
    FT_Done_Face( self->face );
    self->face = NULL;
cleanup_library:
    if (!self->libraryShared) {
        FT_Done_FreeType( self->library );
        self->library = NULL;
    }
cleanup:
    return 0;
}

// ------------------------------------------------------ texture_glyph_new ---
texture_glyph_t *
texture_glyph_new(void)
{
    texture_glyph_t *self = (texture_glyph_t *) malloc( sizeof(texture_glyph_t) );
    if(self == NULL) {
        fprintf( stderr,
                "line %d: No more memory for allocating data\n", __LINE__);
        return NULL;
    }

    self->codepoint  = -1;
    self->width     = 0;
    self->height    = 0;
    self->rendermode = RENDER_NORMAL;
    self->outline_thickness = 0.0;
    self->offset_x  = 0;
    self->offset_y  = 0;
    self->advance_x = 0.0;
    self->advance_y = 0.0;
    self->s0        = 0.0;
    self->t0        = 0.0;
    self->s1        = 0.0;
    self->t1        = 0.0;
    self->kerning   = vector_new( sizeof(kerning_t) );
    return self;
}


// --------------------------------------------------- texture_glyph_delete ---
void
texture_glyph_delete( texture_glyph_t *self )
{
    assert( self );
    vector_delete( self->kerning );
    free( self );
}

// ---------------------------------------------- texture_glyph_get_kerning ---
float
texture_glyph_get_kerning( const texture_glyph_t * self,
                           const char * codepoint )
{
    size_t i;
    uint32_t ucodepoint = utf8_to_utf32( codepoint );

    assert( self );
    for( i=0; i<vector_size(self->kerning); ++i )
    {
        kerning_t * kerning = (kerning_t *) vector_get( self->kerning, i );
        if( kerning->codepoint == ucodepoint )
        {
            return kerning->kerning;
        }
    }
    return 0;
}


// ------------------------------------------ texture_font_generate_kerning ---
void
texture_font_generate_kerning( texture_font_t *self)
{
    size_t i, j;
    FT_UInt glyph_index, prev_index;
    texture_glyph_t *glyph, *prev_glyph;
    FT_Vector kerning;

    assert( self );
    assert(self->library);
    assert(self->face);

    /* For each glyph couple combination, check if kerning is necessary */
    /* Starts at index 1 since 0 is for the special background glyph */
    for( i=1; i<self->glyphs->size; ++i )
    {
        glyph = *(texture_glyph_t **) vector_get( self->glyphs, i );
        glyph_index = FT_Get_Char_Index( self->face, glyph->codepoint );
        vector_clear( glyph->kerning );

        for( j=1; j<self->glyphs->size; ++j )
        {
            prev_glyph = *(texture_glyph_t **) vector_get( self->glyphs, j );
            prev_index = FT_Get_Char_Index( self->face, prev_glyph->codepoint );
            FT_Get_Kerning( self->face, prev_index, glyph_index, FT_KERNING_UNFITTED, &kerning );
            // printf("%c(%d)-%c(%d): %ld\n",
            //       prev_glyph->codepoint, prev_glyph->codepoint,
            //       glyph_index, glyph_index, kerning.x);
            if( kerning.x )
            {
                kerning_t k = {prev_glyph->codepoint, kerning.x / (float)(HRESf*HRESf)};
                vector_push_back( glyph->kerning, &k );
            }
        }
    }
}

// ------------------------------------------------------ texture_font_init ---
static int
texture_font_init(texture_font_t *self, FT_Library library)
{
    FT_Size_Metrics metrics;

    assert(self->atlas);
    assert(self->size > 0);
    assert((self->location == TEXTURE_FONT_FILE && self->filename)
        || (self->location == TEXTURE_FONT_MEMORY
            && self->memory.base && self->memory.size));

    self->glyphs = vector_new(sizeof(texture_glyph_t *));
    self->height = 0;
    self->ascender = 0;
    self->descender = 0;
    self->rendermode = RENDER_NORMAL;
    self->outline_thickness = 0.0;
    self->hinting = 1;
    self->kerning = 1;
    self->filtering = 1;

    // FT_LCD_FILTER_LIGHT   is (0x00, 0x55, 0x56, 0x55, 0x00)
    // FT_LCD_FILTER_DEFAULT is (0x10, 0x40, 0x70, 0x40, 0x10)
    self->lcd_weights[0] = 0x10;
    self->lcd_weights[1] = 0x40;
    self->lcd_weights[2] = 0x70;
    self->lcd_weights[3] = 0x40;
    self->lcd_weights[4] = 0x10;

    if (library) {
        self->library = library;
        self->libraryShared = 1;
    } else {
        self->library = NULL;
        self->libraryShared = 0;
    }
    self->face = NULL;

    if (!texture_font_load_face(self, self->size))
        return -1;

    assert(self->library);
    assert(self->face);

    self->underline_position = self->face->underline_position / (float)(HRESf*HRESf) * self->size;
    self->underline_position = round( self->underline_position );
    if( self->underline_position > -2 )
    {
        self->underline_position = -2.0;
    }

    self->underline_thickness = self->face->underline_thickness / (float)(HRESf*HRESf) * self->size;
    self->underline_thickness = round( self->underline_thickness );
    if( self->underline_thickness < 1 )
    {
        self->underline_thickness = 1.0;
    }

    metrics = self->face->size->metrics;
    self->ascender = (metrics.ascender >> 6);
    self->descender = (metrics.descender >> 6);
    self->height = (metrics.height >> 6);
    self->linegap = self->height - self->ascender + self->descender;

    /* NULL is a special glyph */
    texture_font_get_glyph( self, NULL );

    return 0;
}

// --------------------------------------------- texture_font_new_from_file ---
texture_font_t *
texture_font_new_from_file(texture_atlas_t *atlas, const float pt_size,
        const char *filename, FT_Library library)
{
    texture_font_t *self;

    assert(filename);

    self = calloc(1, sizeof(*self));
    if (!self) {
        fprintf(stderr,
                "line %d: No more memory for allocating data\n", __LINE__);
        return NULL;
    }

    self->atlas = atlas;
    self->size  = pt_size;

    self->location = TEXTURE_FONT_FILE;
    self->filename = strdup(filename);

    if (texture_font_init(self, library)) {
        texture_font_delete(self);
        return NULL;
    }

    return self;
}

// ------------------------------------------- texture_font_new_from_memory ---
texture_font_t *
texture_font_new_from_memory(texture_atlas_t *atlas, float pt_size,
        const void *memory_base, size_t memory_size, FT_Library library)
{
    texture_font_t *self;

    assert(memory_base);
    assert(memory_size);

    self = calloc(1, sizeof(*self));
    if (!self) {
        fprintf(stderr,
                "line %d: No more memory for allocating data\n", __LINE__);
        return NULL;
    }

    self->atlas = atlas;
    self->size  = pt_size;

    self->location = TEXTURE_FONT_MEMORY;
    self->memory.base = memory_base;
    self->memory.size = memory_size;

    if (texture_font_init(self, library)) {
        texture_font_delete(self);
        return NULL;
    }

    return self;
}

// ---------------------------------------------------- texture_font_delete ---
void
texture_font_delete( texture_font_t *self )
{
    size_t i;
    texture_glyph_t *glyph;

    assert( self );

    if(self->location == TEXTURE_FONT_FILE && self->filename)
        free( self->filename );

    for( i=0; i<vector_size( self->glyphs ); ++i)
    {
        glyph = *(texture_glyph_t **) vector_get( self->glyphs, i );
        texture_glyph_delete( glyph );
    }

    //free instance
    if (self->face) {
        FT_Done_Face(self->face);
        self->face = NULL;
    }

    if (self->library) {
        if (!self->libraryShared) {
            FT_Done_FreeType(self->library);
        }
        self->library = NULL;
    }

    vector_delete( self->glyphs );
    free( self );
}

texture_glyph_t *
texture_font_find_glyph( texture_font_t * self,
                         const char * codepoint )
{
    size_t i;
    texture_glyph_t *glyph;
    uint32_t ucodepoint = utf8_to_utf32( codepoint );

    for( i = 0; i < self->glyphs->size; ++i )
    {
        glyph = *(texture_glyph_t **) vector_get( self->glyphs, i );
        // If codepoint is -1, we don't care about outline type or thickness
        if( (glyph->codepoint == ucodepoint) &&
            ((ucodepoint == UINT32_MAX) ||
             ((glyph->rendermode == self->rendermode) &&
              (glyph->outline_thickness == self->outline_thickness)) ))
        {
            return glyph;
        }
    }

    return NULL;
}

// ------------------------------------------------ texture_font_load_glyph ---
int
texture_font_load_glyph( texture_font_t * self,
                         const char * codepoint )
{
    size_t i, x, y;

    FT_Error error;
    FT_Glyph ft_glyph;
    FT_GlyphSlot slot;
    FT_Bitmap ft_bitmap;

    FT_UInt glyph_index;
    texture_glyph_t *glyph;
    FT_Int32 flags = 0;
    int ft_glyph_top = 0;
    int ft_glyph_left = 0;

    ivec4 region;
    //size_t missed = 0;

    assert(self->library);
    assert(self->face);

    /* Check if codepoint has been already loaded */
    if (texture_font_find_glyph(self, codepoint)) {
        return 1;
    }

    /* codepoint NULL is special : it is used for line drawing (overline,
     * underline, strikethrough) and background.
     */
    if( !codepoint )
    {
        ivec4 region = texture_atlas_get_region( self->atlas, 5, 5 );
        texture_glyph_t * glyph = texture_glyph_new( );
        static unsigned char data[4*4*3] = {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
                                            -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
                                            -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
                                            -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1};
        if ( region.x < 0 )
        {
            fprintf( stderr, "Texture atlas is full (line %d)\n",  __LINE__ );
            return 0;
        }
        texture_atlas_set_region( self->atlas, region.x, region.y, 4, 4, data, 0 );
        glyph->codepoint = -1;
        glyph->s0 = (region.x+2)/(float)self->atlas->width;
        glyph->t0 = (region.y+2)/(float)self->atlas->height;
        glyph->s1 = (region.x+3)/(float)self->atlas->width;
        glyph->t1 = (region.y+3)/(float)self->atlas->height;
        vector_push_back( self->glyphs, &glyph );
        return 1;
    }

    flags = 0;
    ft_glyph_top = 0;
    ft_glyph_left = 0;
    glyph_index = FT_Get_Char_Index( self->face, (FT_ULong)utf8_to_utf32( codepoint ) );
    // WARNING: We use texture-atlas depth to guess if user wants
    //          LCD subpixel rendering

    if( self->rendermode != RENDER_NORMAL && self->rendermode != RENDER_SIGNED_DISTANCE_FIELD )
    {
        flags |= FT_LOAD_NO_BITMAP;
    }
    else
    {
        flags |= FT_LOAD_RENDER;
    }

    if( !self->hinting )
    {
        flags |= FT_LOAD_NO_HINTING | FT_LOAD_NO_AUTOHINT;
    }
    else
    {
        flags |= FT_LOAD_FORCE_AUTOHINT;
    }

    if( self->atlas->depth == 3 )
    {
        FT_Library_SetLcdFilter( self->library, FT_LCD_FILTER_LIGHT );
        flags |= FT_LOAD_TARGET_LCD;

        if( self->filtering )
        {
            FT_Library_SetLcdFilterWeights( self->library, self->lcd_weights );
        }
    }

    error = FT_Load_Glyph( self->face, glyph_index, flags );
    if( error )
    {
        fprintf( stderr, "FT_Error (line %d, code 0x%02x) : %s\n",
                 __LINE__, FT_Errors[error].code, FT_Errors[error].message );
        return 0;
    }

    if( self->rendermode == RENDER_NORMAL || self->rendermode == RENDER_SIGNED_DISTANCE_FIELD )
    {
        slot            = self->face->glyph;
        ft_bitmap       = slot->bitmap;
        ft_glyph_top    = slot->bitmap_top;
        ft_glyph_left   = slot->bitmap_left;
    }
    else
    {
        FT_Stroker stroker;
        FT_BitmapGlyph ft_bitmap_glyph;

        error = FT_Stroker_New( self->library, &stroker );

        if( error )
        {
            fprintf(stderr, "FT_Error (0x%02x) : %s\n",
                    FT_Errors[error].code, FT_Errors[error].message);
            goto cleanup_stroker;
        }

        FT_Stroker_Set(stroker,
                        (int)(self->outline_thickness * HRES),
                        FT_STROKER_LINECAP_ROUND,
                        FT_STROKER_LINEJOIN_ROUND,
                        0);

        error = FT_Get_Glyph( self->face->glyph, &ft_glyph);

        if( error )
        {
            fprintf(stderr, "FT_Error (0x%02x) : %s\n",
                    FT_Errors[error].code, FT_Errors[error].message);
            goto cleanup_stroker;
        }

        if( self->rendermode == RENDER_OUTLINE_EDGE )
            error = FT_Glyph_Stroke( &ft_glyph, stroker, 1 );
        else if ( self->rendermode == RENDER_OUTLINE_POSITIVE )
            error = FT_Glyph_StrokeBorder( &ft_glyph, stroker, 0, 1 );
        else if ( self->rendermode == RENDER_OUTLINE_NEGATIVE )
            error = FT_Glyph_StrokeBorder( &ft_glyph, stroker, 1, 1 );

        if( error )
        {
            fprintf(stderr, "FT_Error (0x%02x) : %s\n",
                    FT_Errors[error].code, FT_Errors[error].message);
            goto cleanup_stroker;
        }

        if( self->atlas->depth == 1 )
            error = FT_Glyph_To_Bitmap( &ft_glyph, FT_RENDER_MODE_NORMAL, 0, 1);
        else
            error = FT_Glyph_To_Bitmap( &ft_glyph, FT_RENDER_MODE_LCD, 0, 1);

        if( error )
        {
            fprintf(stderr, "FT_Error (0x%02x) : %s\n",
                    FT_Errors[error].code, FT_Errors[error].message);
            goto cleanup_stroker;
        }

        ft_bitmap_glyph = (FT_BitmapGlyph) ft_glyph;
        ft_bitmap       = ft_bitmap_glyph->bitmap;
        ft_glyph_top    = ft_bitmap_glyph->top;
        ft_glyph_left   = ft_bitmap_glyph->left;

cleanup_stroker:
        FT_Stroker_Done( stroker );

        if( error )
        {
            return 0;
        }
    }

    struct {
        int left;
        int top;
        int right;
        int bottom;
    } padding = { 0, 0, 1, 1 };

    if( self->rendermode == RENDER_SIGNED_DISTANCE_FIELD )
    {
        padding.top = 1;
        padding.left = 1;
    }

    //@appamics.CB: fix for vertical lines from next glyph in atlas
    padding.left = 1;
    padding.top = 1;

    size_t src_w = ft_bitmap.width/self->atlas->depth;
    size_t src_h = ft_bitmap.rows;

    size_t tgt_w = src_w + padding.left + padding.right;
    size_t tgt_h = src_h + padding.top + padding.bottom;

    region = texture_atlas_get_region( self->atlas, tgt_w, tgt_h );

    if ( region.x < 0 )
    {
        fprintf( stderr, "Texture atlas is full (line %d)\n",  __LINE__ );
        return 0;
    }

    x = region.x;
    y = region.y;

    unsigned char *buffer = calloc( tgt_w * tgt_h, sizeof(unsigned char) );

    //@appamics.CB: extra check
    assert(buffer);

    for( i = 0; i < src_h; i++ )
    {
        memcpy( buffer + (i + padding.top) * tgt_w + padding.left, ft_bitmap.buffer + i * ft_bitmap.pitch, src_w );
    }

    if( self->rendermode == RENDER_SIGNED_DISTANCE_FIELD )
    {
        unsigned char *sdf = make_distance_mapb( buffer, tgt_w, tgt_h );
        free( buffer );
        buffer = sdf;
    }

    texture_atlas_set_region( self->atlas, x, y, tgt_w, tgt_h, buffer, tgt_w );

    free( buffer );

    glyph = texture_glyph_new( );
    glyph->codepoint = utf8_to_utf32( codepoint );
    glyph->width    = tgt_w;
    glyph->height   = tgt_h;
    glyph->rendermode = self->rendermode;
    glyph->outline_thickness = self->outline_thickness;
    glyph->offset_x = ft_glyph_left;
    glyph->offset_y = ft_glyph_top;
    glyph->s0       = x/(float)self->atlas->width;
    glyph->t0       = y/(float)self->atlas->height;
    glyph->s1       = (x + glyph->width)/(float)self->atlas->width;
    glyph->t1       = (y + glyph->height)/(float)self->atlas->height;

    // Discard hinting to get advance
    FT_Load_Glyph( self->face, glyph_index, FT_LOAD_RENDER | FT_LOAD_NO_HINTING);
    slot = self->face->glyph;
    glyph->advance_x = slot->advance.x / HRESf;
    glyph->advance_y = slot->advance.y / HRESf;

    vector_push_back( self->glyphs, &glyph );

    if( self->rendermode != RENDER_NORMAL && self->rendermode != RENDER_SIGNED_DISTANCE_FIELD )
        FT_Done_Glyph( ft_glyph );

    texture_font_generate_kerning( self );

    return 1;
}

// ----------------------------------------------- texture_font_load_glyphs ---
size_t
texture_font_load_glyphs( texture_font_t * self,
                          const char * codepoints )
{
    size_t i;

    /* Load each glyph */
    for( i = 0; i < utf8_strlen(codepoints); i += utf8_surrogate_len(codepoints + i) ) {
        if( !texture_font_load_glyph( self, codepoints + i ) )
            return utf8_strlen( codepoints + i );

    }

    return 0;
}


// ------------------------------------------------- texture_font_get_glyph ---
texture_glyph_t *
texture_font_get_glyph( texture_font_t * self,
                        const char * codepoint )
{
    texture_glyph_t *glyph;

    assert( self );
    assert( self->filename );
    assert( self->atlas );

    /* Check if codepoint has been already loaded */
    if( (glyph = texture_font_find_glyph( self, codepoint )) )
        return glyph;

    /* Glyph has not been already loaded */
    if( texture_font_load_glyph( self, codepoint ) )
        return texture_font_find_glyph( self, codepoint );

    return NULL;
}
