export declare class GameData8_16 { player: number; desk: number[][]; listTarget: number[][]; pLast: number[]; typeSet: number; } export declare class GameAction8_16 { x: number; y: number; score: number; } export declare class module8_16 { getRiddle(size?: number): GameData8_16; checkRiddle(desk: GameData8_16): boolean; checkDesk(desk: GameData8_16): number; checkAction(desk: GameData8_16, act: GameAction8_16): boolean; getPosCanPut(desk: GameData8_16): number[][]; doAction(deskIn: GameData8_16, act: GameAction8_16): [f: number, desk: GameData8_16]; getCanPutPlaceAll(desk: GameData8_16): GameAction8_16[]; getActionAuto(desk: GameData8_16): { best: GameAction8_16; nobest: GameAction8_16; }; }