export declare class GameData6_14 { typeSet?: number; player: number; desk: number[]; multi: number; constructor(); } export declare class GameAction6_14 { multi: number; score: number; desk: number[]; } export declare class module6_14 { getRiddle(): GameData6_14; checkRiddle(desk: GameData6_14): 0 | -1; checkDesk(desk: GameData6_14): number; checkAction(desk: GameData6_14, act: GameAction6_14): boolean; doAction(deskIn: GameData6_14, act: GameAction6_14): { flag: number; desk: GameData6_14; }; getActionAll(desk: GameData6_14): GameAction6_14[]; getActionAuto(desk: GameData6_14): { best: GameAction6_14; nobest: GameAction6_14; }; }