export declare class GameData6_13 { player: number; typeSet: number; desk: number[][]; constructor(); } export declare class GameAction6_13 { score: number; listIdxs: number[][]; } export declare class module6_13 { getRiddleByStep(step?: number): GameData6_13; getRiddlesByLev(lev?: number): GameData6_13[]; getRiddle(): GameData6_13; sortPos(list: number[][]): number[][]; checkAction(desk: GameData6_13, act: GameAction6_13): boolean; doAction(deskIn: GameData6_13, act: GameAction6_13): [f: number, desk: GameData6_13]; checkRiddle(desk: GameData6_13): 0 | -1; getActionAuto(deskIn: GameData6_13): { best: GameAction6_13; nobest: GameAction6_13; }; getActionAll(desk: GameData6_13): GameAction6_13[]; getCanputPoints(desk: GameData6_13, max?: number): number[][]; getActionByPos(desk: GameData6_13, x: number, y: number): GameAction6_13[]; getPlistByDir(desk: GameData6_13, x: number, y: number, dir: number): GameAction6_13[]; checkDesk(desk: GameData6_13): 1 | 2 | undefined; }