export declare class GameData6_11 { desk: number[]; player: number; typeSet: number; constructor(size: number); } export declare class GameAction6_11 { moveIdx: number; toIdx: number; } export declare class module6_11 { randomRiddle(stepMax?: number): any; randomRiddleEach(listBack: number[]): number[][]; getRiddle(size: number): GameData6_11; checkRiddle(desk: GameData6_11): 0 | -1; checkAction(desk: GameData6_11, act: GameAction6_11): 0 | -1; doAction(desk: GameData6_11, act: GameAction6_11): [flag: number, desk: GameData6_11]; checkDesk(desk: GameData6_11): number; }