/** * @author jiutou * @updateTime 2022/11/29 * @tip 开心 100 * @description 一.挑战模式 1. 参数默认值:①空置状态。②方格 尺寸:10×10 2. 参数范围:方格尺寸 10×10,11× 11,12×12(超过 100,则对手胜) 3. 过程记录:无 二. 练习模式 用电脑等级实现:(但去掉随机因素,即将玩家和电脑每个回合的骰子投掷点数设计成一致) 简单,中等,困难三个等级每个等级连 赢电脑 3 次 * */ import { GameAutoWay } from '../common/pojo'; export declare class GameData6_1 { typeSet?: number | undefined; p1: number[][]; p2: number[][]; player: number; constructor(player: number, deskLength?: number); } export declare class GameAction6_1 { start: number[]; end: number[]; constructor(start: number[], end: number[]); } export default class example6_1 { getRiddle(deskLenght?: number): GameData6_1; checkRiddle(deskData: GameData6_1): number; doAction(deskData: GameData6_1, dataAction: GameAction6_1): [flagResult: number, dataResult: GameData6_1]; checkAction(deskData: GameData6_1, dataAction: GameAction6_1): number; checkDesk(deskData: GameData6_1): number; getActionAuto(deskData: GameData6_1, x: number, y: number): GameAutoWay; }