export declare class GameData4_15 { typeSet?: number; player: number; cards: { idx: number; value: number; used: boolean; }[]; listAction: number[]; score: number; targetScore: number; constructor(); } export declare class GameAction4_15 { idxList: number[]; action: number; score: number; } export declare class module4_15 { getRiddle(lev?: number): GameData4_15; checkRiddle(desk: GameData4_15): boolean; checkAction(deskIn: GameData4_15, act: GameAction4_15): boolean; doAction(deskIn: GameData4_15, act: GameAction4_15): [f: number, desk: GameData4_15]; getActionAll(desk: GameData4_15): GameAction4_15[]; getActionAuto(desk: GameData4_15): { best: GameAction4_15; nobest: GameAction4_15; }; checkDesk(desk: GameData4_15): number; }