export declare class GameData4_14 { player: number; typeSet: number; length: number; chess: number; lastMove: number; } export declare class GameAction4_14 { targetIdx: number; score: number; } export declare class module4_14 { getRiddle(): GameData4_14; checkRiddle(desk: GameData4_14): boolean; checkDesk(desk: GameData4_14): number; checkAction(desk: GameData4_14, act: GameAction4_14): boolean; doAction(deskIn: GameData4_14, act: GameAction4_14): { flag: number; desk: GameData4_14; }; getActionAll(desk: GameData4_14): GameAction4_14[]; isBestMove(desk: GameData4_14): boolean; getAllLenFillFBNQ(): number[]; getActionAuto(desk: GameData4_14): { best: GameAction4_14; nobest: GameAction4_14; }; }