export declare class GameData4_12 { listInited: number[]; list1: number[]; list2: number[]; centerList: number[]; player: number; score1: number; score2: number; typeSet: number; } export declare class GameAction4_12 { moveNum: number; step: number; score: number; countBigger: number; countBigger2: number; } export declare class module4_12 { randomList(deskIn: GameData4_12): GameData4_12; getRiddle(count: number): GameData4_12; checkRiddle(desk: GameData4_12): 0 | -1; checkDesk(desk: GameData4_12): 1 | 2 | 3 | -1; doAfterSelect(desk: GameData4_12, act: GameAction4_12): [flag: number, desk: GameData4_12]; doAction(desk: GameData4_12, act: GameAction4_12): [flag: number, desk: GameData4_12]; checkAction(desk: GameData4_12, act: GameAction4_12): 0 | -1; getListSmallInRule(list: number[], num: number): void; getAutoAction(deskIn: GameData4_12): GameAction4_12[]; }