/** * 2-16 数字回收 * @author 钱丽云 */ export declare class GameData2_16 { player: number; desk: number[][]; typeSet: number; score1: number; score2: number; } export declare class GameAction2_16 { x: number; y: number; num: number; score: number; } export declare class module2_16 { randomDesk(desk: GameData2_16): GameData2_16; getRiddleDefault(): GameData2_16; getRiddle(size: number): GameData2_16; checkRiddle(desk: GameData2_16): boolean; checkSeriesMax(xIn: number, yIn: number, desk: GameData2_16, onlyBlank?: boolean): number; checkAction(deskIn: GameData2_16, act: GameAction2_16): 0 | -1; doAction(deskIn: GameData2_16, act: GameAction2_16): [f: number, d: GameData2_16]; checkDesk(deskIn: GameData2_16): 1 | 2 | 3 | -1; getActionAll(deskIn: GameData2_16): GameAction2_16[]; getActionAuto(desk: GameData2_16): any[]; }