/** * @author jiutou * @updateTime 2022/11/28 * @tip 堆高游戏 * @description 一.挑战模式 1.参数默认值:双方各执 6 颗棋子 2.参数范围:红,蓝色棋子数量固定为 6 3.过程记录:无 二.练习模式 一级:1 步取胜(包含先手一步和后手一步) 二级:2 步取胜(同上) 三级:3 步取胜(同上) * */ import { GameAutoWay } from '../common/pojo'; export declare class GameData2_1 { p1: number; p2: number; player: number; positions: number[][]; typeSet?: number | undefined; constructor(); } export declare class GameAction2_1 { move: number[]; action: number[]; score: number; constructor(action: number[], move?: number[], score?: number); } export default class example2_1 { level1Positions: number[]; level2Positions: number[]; level3Positions: number[]; getRiddleByLev(level: number, config: any): GameData2_1; getRiddle(config: any): GameData2_1; checkRiddle(deskData: GameData2_1): number; doAction(deskData: GameData2_1, dataAction?: GameAction2_1): [flagResult: number, dataResult: GameData2_1]; checkAction(deskData: GameData2_1, dataAction?: GameAction2_1): number; checkDesk(deskData: GameData2_1): number; getActionAuto(deskData: GameData2_1): GameAutoWay; isFailureMove(deskData: GameData2_1, rowNum: number): number; getBestMove(deskData: GameData2_1, rowNum: number, root?: boolean): number[]; }