export interface DataAngle10_6 { idx: number; color: number; value: number; initColor: number; initValue: number; } export declare class GameData10_6 { desk: DataAngle10_6[]; colorList: number[]; valueList: number[]; player: number; typeSet: number; constructor(); } export declare class Algo10_6 { colorList: { name: string; id: number; value: string; }[]; getColorHex(id: number): string | undefined; createBlankGameData(count: number): GameData10_6; getColorConfig(id: number): { name: string; id: number; value: string; } | undefined; getRiddle(): GameData10_6; checkDesk(desk: GameData10_6): boolean; checkRiddle(desk: GameData10_6): 0 | -1; doAction(desk: GameData10_6, action: GameData10_6): [number, GameData10_6]; checkAction(desk: GameData10_6, action: GameData10_6): number; getActionAuto(desk: GameData10_6): undefined; getRiddleByLev(count: number, stepList: number[]): GameData10_6; }