export declare class GameData10_15 { player: number; typeSet: number; desk: number[]; lastNumber: number; list1Used: number[]; list2Used: number[]; min: number; max: number; listNotUsed: number[]; } export declare class GameAction10_15 { number: number; score: number; } export declare class module10_15 { getRiddle(max?: number): GameData10_15; checkRiddle(desk: GameData10_15): boolean; checkAction(deskIn: GameData10_15, act: GameAction10_15): 0 | -1; doAction(deskIn: GameData10_15, act: GameAction10_15): [f: number, desk: GameData10_15]; getActionAll(deskIn: GameData10_15): GameAction10_15[]; getActionAuto(desk: GameData10_15): any[]; getvalidNumberList(nLast: number): number[]; checkDesk(desk: GameData10_15): number; }