export declare class GameData10_13 { player: number; typeSet: number; desk: number[]; } export declare class GameAction10_13 { idxGroup: number; count: number; score: number; } export declare class module10_13 { getRiddleDefault(): GameData10_13; checkRiddle(desk: GameData10_13): 1 | -1; isCoprime(a: number, b: number): boolean; checkAction(desk: GameData10_13, act: GameAction10_13): boolean; doAction(deskIn: GameData10_13, act: GameAction10_13): { flag: number; desk: GameData10_13; }; checkDesk(desk: GameData10_13): number; getActionAll(desk: GameData10_13): GameAction10_13[]; getActionAuto(desk: GameData10_13): { best: GameAction10_13; nobest: GameAction10_13; }; }